Archive for November, 2008

Bliggity Blig Blog

Tuesday, November 18th, 2008

Hello everybody. I must apologize for my lack of updates on this here blog.

The new artist for Space Waffles, Chris, and his wife Karissa, just had their first baby, Daniel. Congrats!
This is the reason for the delay in the launch of the new comics. Thanks for the inquiries!

Since I don’t want this to be a dead blog, I’ve decided to try to do daily updates while I’m job hunting.
Oh, did I forget to mention corporate downsizing is a real downer?

Alright, I’m off to write the rest of issue four of Here There be Robots. I’ll be back to blog on here soon!

Castlevania: Judgement - A Review

Friday, November 21st, 2008

Castlevania Judgement

I was very skeptical of a fighting game on the Wii, especially one branded Castlevania. A series, it has to be noted, not really known for being a fighter, or even for doing 3D well.

Jesse picked up a copy of the game a few nights ago, mostly for hilarity sakes. That being said, we did not go in thinking this game would be great. We are both fans of the fighting genre, though neither of us play on the competitive level. Mostly because we have a house rule wherein you have to choose a different character every round until you have played through all available characters.
When someone can defeat you with only one character out of a cast of a dozen or more, we are… unimpressed.

On the surface, Castlevania: Judgement feels like a cross between Powerstone and Soul Calibur. There is some minor item collecting as you run around the arenas, but nothing that will greatly change the course of a battle.
With the Wiimote/Nunchuck combo, it degrades very quickly into a wagglefest. That’s exactly in line with what I expect of a Wii fighter. After a few rounds, we switched to the Gamecube control scheme, which felt much better in most ways. Though the button placement isn’t great, especially the jump button. The attack and charge buttons, B and A respectively, would have made more sense if they were swapped.
The biggest complaint with the fighting system is that the super moves are executable with a single button press. This is good for simplicity, but very unsatisfying from a game play perspective. Especially since they always take down exactly one half your opponents health.
It often becomes a race to fill your meter and execute the attack before your opponent can.
Did I mention they result in an unskippable cut scene of the move being performed? Has no one learned from the Final Fantasy Summon moves?

Amongst the regular modes of play there is “Castle mode”, in which you make your way through Dracula’s castle. It played a little like Soul Calibur 2’s mission mode, where battles have different battle conditions (health slowly drains, 20% less attack power, etc.). The problem I had with it was it quickly becomes very repetitive. Besides the regular cast of characters, you often fight Dracula’s minions in this mode. It’s too bad there were only four enemy types for the entire game.

I have to mention the character designs. I know Takeshi Obata is quite popular thanks to his Death Note series, but his re-designs of the Castlevania characters are nothing short of baffling. They are virtually unrecognizable in these incarnations. Oh, and Dracula is wearing a dress.

It is fun as an easy pick up and play fighter, but I would consider it a renter.

Podcast: Goin’ Strong

Monday, November 24th, 2008
Everybody Loves to Dance!

You may have noticed that I haven’t mentioned the latest episodes of The Random Pirate Comics Show in a while.

As I’m sure I’ve mentioned somewhere on here before, the podcast now has it’s own home over at http://podcast.randompiratecomics.net, thanks to our awesome hosts The Rampage Network. Because of this, I thought it would be a little redundant to also post the show notes/new episodes on the blog.

I may post from time to time if we have a special guest, etc., but for the most part, you should keep watching the podcast’s homepage.

Side note: We’d love to read your letters on the show! Email us at randompiratecomics@gmail.com. Send in your questions, comments, etc. in either written form, or as audio clips (link to the clips, please).
We can’t wait to hear from you!

RPC Re-design

Wednesday, November 26th, 2008

I’m working on re-designing the Random Pirate Comics site using Wordpress. It’s still a work in progress, but you can see what I’ve got so far here:

http://www.randompiratecomics.net/wpress/